Neotko tour

A Snapmaker Orca fork by Neotko

Four filaments.
All of these colours.

A normal slicer prints the top of your part once, in one filament. Here it becomes a stack of passes you build yourself. The same idea then spreads out into walls, layer heights, supports, placement and the wipe tower.

  • 24feature families
  • 2.4.4current version
  • 0changed at defaults

Every square is a real recipe, composited with the fork's own optics.

ColorStitch

Two filaments, any ratio

Every fill line gets its own tool, in a sequence chosen so that any small window holds the ratio you asked for. The printer does not alternate to do it: it prints every line of one tool, then every line of the other.

The whole thing →

The Sandwich

Order is not decorative

The same two passes, swapped. Light is absorbed going down and again coming back up, so a translucent pass over an opaque one is a different colour from the other way round.

The whole thing →

TD

Thickness is colour

One filament over one base, getting thicker left to right. How fast it stops letting the base through is its Transmission Density, and it is the number everything else rests on.

The whole thing →

PathBlend

A gradient made of geometry

One filament climbs as a real ramp inside the layer, one print-height step per fill line, and a second caps the rest. Nothing is dithered and nothing is mixed.

The whole thing →

All four run the slicer's own maths. The Playground has the full-size versions →

What this is

Snapmaker Orca with a lot of extra features, built by one person who designs in 3D and reads code, rather than the other way round. Most of them started as "why can no slicer do this?". There is no roadmap; things get built when they get interesting. Every page here says how finished its feature actually is, and for a few of them the honest answer is never printed, look but don't trust.

Everything is opt-in. Leave the new settings alone and the build slices like stock Snapmaker Orca. Every release gets checked against that.

The demos are not mockups

The colour swatches, dither patterns and blend curves here are computed by JavaScript ports of the slicer's own functions: ColorSci::blend_stacked for the optics, build_dithered_tools_* for the patterns. Build a recipe on this site and you get the same number the app would give you. Where a demo is only a diagram, it says so on the demo.

New to all this? The seven-part video series is still the gentlest way in. It walks through one Sandwich from nothing to a printed part. Come back here afterwards for the reference.

Colour

The Sandwich, which is what most of this fork is about. Start at the top of the list.

Seeing it

A striped G-code preview tells you very little about how a Sandwich will look. These pages close that gap.

Placing things

What happens when two objects touch, which stock slicers quietly get wrong.

Structure & surface

Below the colour: how the walls are generated, how tall each layer is, what the surface feels like.

The Playground

The same tools the feature pages use, with all the knobs left on. This is the fun part.

All of it, on one page

Which features need which gate, how finished each one is, and where the control lives.