Neotkotour

Simulators

The Playground

The point of this fork was never a set of presets that work. It was a playground: mix, stack, experiment, and see what surface comes out. These are the same tools the feature pages use, with all the knobs left on.

Everything here runs the slicer's own maths in your browser. The colour compositing is ColorSci::blend_stacked, the dither is build_dithered_tools_*, and the colour distance is CIEDE2000. Nothing is sent anywhere, nothing needs the app open, and a recipe you land on here is a recipe you can build in the Painter's Pro department.

A few things to try

  • Load a clear filament into a slot and put it on top of everything. Translucent plastic is where most of the reachable colour lives, and a set of four opaque spools has a surprisingly small gamut.
  • Swap two passes in the stack and watch the colour move. The order is not decorative: light is absorbed on the way down and again on the way back up.
  • Shrink the surface until the dither has a dozen lines to work with. That is what happens on a small part, and it is the difference between a blend and a set of stripes.
  • Pick a colour you actually want in the matcher and see whether your filaments can get there. A ΔE above 5 is the honest answer that they cannot.